
How to Play
You must be in a Tribe, and have a Chieftain Hall of at least Level 8 to be eligible for the Battle For Jotunheim event.
Registration Requirements:
1. Your Tribe must have no fewer than 5 Tribal Sentry Towers before the registration phase begins
2. Your Tribe must also be in the top 20 in total Tribe Might.
How to Register:
The Tribe Leader or officer of an eligible Tribe can register their Tribe at the event lobby during the registration phase. Tribes that are not eligible at the start of the registration phase will not be allowed to participate for that edition of the event. The event takes place weekly. Match Schedule: Wednesday 15:00-16:00, 19:00-20:00 (Server Time)
Basic Information
Background
Jotunheim is home to the giants. This challenging realm is filled with desolate mountains, glaciers, an endless cold, and the dangerous strength and fury of the giants themselves. As resources become increasingly scarce in Jotunheim, the giants are resorting to invasion and pillage, threatening the peace of all realms. To put a stop to this, the tribes of the kingdom decide to unite and enter Jotunheim. There, they shall battle the giants and defend their homeland. However, this alliance is fraught with conflicting interests and competition for precious resources in Jotunheim. Unable to trust each other without an outright leader, the tribes decide to resolve this through competition: each tribe will be represented by their most elite warriors to confront the giants in Jotunheim. Whoever can achieve victory will lay claim to resources and honor, and also establish leadership in the war against the giants.
Event Overview
Qualification
At the start of the event, Tribes in each Kingdom, with at least 5 Tribe Sentry Towers, will be ranked based on their Might. The top 20 ranked Tribes will qualify for participation. Once the qualified Tribes are determined, they will not be subject to further changes throughout the registration phase. Tribe Leaders and Rank 4 officers will select the Tribe members who will represent the Tribe in the event as participants. Participant selection will be locked at the end of the registration phase and cannot be changed until the end of the event.
Participants
During the registration period, Tribe Leaders and Rank 4 members can select up to 30 starters and 10 substitutes from among the Tribe members to participate in the event. No changes to the participant list can be made after the registration phase. 10 minutes after the start of the match, if a Tribe is unable to field 30 participants from among the starters, substitutes will be able to enter and participate until there are 30 participants.
Match
- The Battle For Jotunheim takes place on a brand new instance. Ensure that your Keep is not in the War Frenzy state, no Troops deployed for another activity, and have no reinforcement Troops in the Tribal Hall.
- Pay attention to the designated color of your Tribe once you enter the event realm. Your actions in the event realm will be indicated by this color.
- Pay attention to the designated color of your Tribe once you enter the event realm. Your actions in the event realm will be indicated by this color.
- Once the match begins, buildings will be available to occupy in the following order:
Phase 1: Beast Stables, Forward Bases, and Outposts
Phase 2: Blackforged appears in designated areas of the event realm, and Jotun Towers near the center of the realm will be available to occupy.
Phase 3: The Frostfire Altar periodically produces a Loki’s Runestone for the Tribes to contest and claim. - The event realm will close after 1 hour, and the side with the higher cumulative event score will be the winner.
Building Instruction

There are two Jotun dens in the event realm. Defeating regular Blackforged will grant a damage buff against the current event bosses in the Jotun dens. Defeating an event boss will grant a continuous buff for the rest of the match.
